![]() The main goal of the game is to create our own village, and with time transform it into a prosperous city. With time, we find materials needed to make the first tools and build a simple house, which will provide us with shelter. The beginning resembles typical survivalist productions: we try to take care of the basic needs of the hero by providing him with water and food, hunting and farming. We can find NPCs who can give us various tasks, but also wild animals. The action is observed from the first person perspective (FPP) and the gameplay is focused on exploring the open game world. The gameplay in Medieval Dynasty is reminiscent of Kingdom Come Deliverance by Czech studio Warhorse. With the help of a local castellan, the young man receives a piece of land and decides to take care of his future on his own, with an ambitious plan to establish his own settlement and make a name for himself in the area. The protagonist counts on help from an experienced uncle, but it turns out that the relative has been dead for some time. The main hero is an eighteen-year-old peasant who leaves his home to find a job and enter adulthood. The title is also the next installment of Toplitz Productions' Dynasty series, albeit clearly different from its predecessors. This time, the Poles created a realistic game set in the Middle Ages, reminiscent of the Czech Kingdom Come: Deliverance. ![]() This is the second production of the Lodz-based team and quite different from its debut project: the 2018 kart racing game Monster League. ![]() Improved the graphics quality on both "performance" and "quality" modes.Medieval Dynasty is an intriguing game bordering on action RPG and life simulator with survival and strategy elements, developed by Polish studio Render Cube.Improvements for current dialogues and sounds.Increased the quality of many textures.Numerous UI improvements (main menu, inputs, icons).Increased "Craft More/Buy scheme" input.In an orchard, the middle section is cleared, not the entire area.Improved and optimized animal ragdolls.After removing furniture in the tavern, NPCs who were sitting on the bench sit mid-air.Sickle of contention and Rajmunds cane can be equipped in quickslots.Version number is not blurred when the option confirmation pops up.In the options menu when a confirmation pops up, the inputs at the bottom are still clickable.Save and Load menu buttons don't react on mouse hover.Key binding buttons in the options don't react on mouse hover.Wolf growling sounds while running are too frequent.Every time you drink a potable item with a capacity you have multiple stacks of you decrease the capacity from a different stack instead of the same one.Family quests now don't use the Player's NPCs in them (apart from the family).Possible fix for NPCs stuck halfway in the ground.Herald or exotic goods vendor is in a town without a tavern.Astrid (special NPC) just died the day she turned 60.Bandits stay in place, not approaching or looking at the player.Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest.Sometimes NPCs can't get to the workbench and just stand idle.Hives in the apiary have an incorrect rotation.Poppy flowers in the field disappear with the distance.Footstep sounds for a Dolby Atmos setup.A few new sounds for consuming edible items (Berries, Plums, Cabbage, Honeycomb, Raw egg, Quark, Rot, Meat, Fish, Mushrooms, Tarts and Pies).Bedtime sounds for NPCs and the Player.All pickable items now have their own unique sounds for picking them from the ground.The wind and rain attenuation and reverb in buildings depends on the number of walls and roofs that the building has and on used material.New gameplay customization "fast build", allowing a single hammer hit to instantly fill modules with all desired resources (if they are present in the inventory).It is not available on other platforms at this time. This is an update for the Steam public stage version.
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